- This player is advancing cautiously.
Blindfolds or hoods for one team are required for this game. The airborne infantry team is blindfolded, directed onto one side of the playing field and divided up, individuals being no more than 100 feet from each other. The defending side goes on the field first and must stay in their spots until the start of the game. When the game begins, the airborne infantry team yells "Geronimo" while pulling off their blindfolds or hoods. From that point, they must maneuver through the field to capture the enemy flag. - Makeshift forts are useful in many paintball scenario games.
A makeshift prison camp made of logs, large branches or other materials is used to create an enclosure fence. The defending side randomly selects one quarter of the attacking team and calls them their prisoners of war. They take those players to their prison camp and guard them. The attackers must breech the prison defense successfully and evacuate the prisoners back to the assaulting flag station. Defenders can either position themselves near the prison walls or go out into the field for ambushes. - A player advances closer to enemy territory
Someone must be willing to be the target, acting as the president. The goal of this game is to get the president across enemy lines. The team acting as bodyguards walk a specified trail and cannot go ahead of the president by more than 20 feet on the trail; the bodyguards must remain close. The contending team acts as a group of snipers trying to eliminate the president. Once the target is either terminated or reaches the enemy base, the game is finished. - Always wear a facemask.
Get at least three mid-sized crates (coolers will also work). The crates can be weighted down with something heavy to make the game more difficult. One team must transport all three crates from one end of the field to the other. All the crates must remain close together during transport. The opposing team must attempt to seize the supply shipment (crates). The crates must be in plain sight at all times. They absolutely cannot be hidden.
Another variation of the Equipment Convoy game involves having one of the three crates holding something of value while the other two act as decoys. All the crates do not have to stay together this time. The supply team must make sure the crate of value makes it to the appropriate destination before time expires. - Watch your back in the Paranoia Will Destroy Ya game.
Two flags, about 10 players split into two teams, sealed envelopes, 3x5 index cards and imagination are needed to execute the Paranoia Will Destroy Ya scenario properly. Someone creative in the group writes down top-secret missions on the index cards and puts them in sealed envelops. These missions are randomly given to the players. The players cannot look at the cards until later. Next, divide the teams up as you usually would and play a normal game of capture the flag. When the game begins, each player opens their envelope and silently reads the secret mission. Under no circumstances should their mission be revealed to anyone, including teammates. Paranoia will soon set in since no one knows the real intentions of their teammates or the opposing players.
The flag must be captured for your team to win, although acquiring that flag is harder to achieve now because no one can be trusted. Remember to keep one eye on your competitors and the other eye on your own teammates. Trust no one. - A deck of cards is needed to play the Poker Night scenario.
This paintball scenario game is similar to the one above. To play this game, get a deck of cards and envelopes for all players. Someone honest deals out five cards for each player and seals them up in an envelope. Each player goes out onto the field, finds their own hiding place, making a circle on the perimeter. When the game starts, each player opens their envelope and assesses their poker hand. When someone shoots another player, the two meet up. The shooter gets to take a good card from the player who they shot and also gives them a bad card that they have. After a predisposed time limit, the game is called and all the players meet back at the safe zone. The person with the best poker hand wins. - Play fair and play honest. If you get hit by a paintball, you're out.
At least 12 players are needed to play the SEAL Team scenario. Items needed include a mock time bomb, duct tape, a small box, some paintball supplies and a large playing field. Four players are randomly selected to create a SEAL team to be deployed in a "foreign" country. A pickup truck or SUV may work well as a mode of transportation to deploy the players. Pretend that the SEAL team has been asked by the country under siege to help defend it from an attacking country. The remaining players will represent the attacking country's army. The SEAL team will have one-foot by one-foot duct tape squares taped to their chest and backs. The attacking army must hit the SEAL team opponents inside that square in order to eliminate them. Hitting the body's extremities such as the arms, legs and head do not count in this game. The SEAL team players only live once. No reinsertion is allowed.
This scenario begins with the SEAL team venturing out into the field, looking for a small box filled with supplies. The box should also include a note inside explaining a specific combat mission that the players come up with. Supplies such as extra paintballs, a paintball pistol, paintball grenades, smoke grenades, etc., may also be included as an option. The purpose for this is to help the SEAL team survive the many possible obstacles lying ahead.
Another variation of this paintball scenario would be to combine it with the Equipment Convoy game and see if the SEAL team can get American aid to a starving nation.
The idea for these scenarios is role-playing and realism. It helps to use the imagination.
Airborne Infantry
Prison Camp
El Presidente
Equipment Convoy
Paranoia Will Destroy Ya
Poker Night
SEAL Team
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